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迷霧詛咒~其實也不太算善良的我們成為了打倒邪惡的關鍵沒問題嗎~
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理想中的打魔王:團隊集結->預言揭示->締結羈絆->初遇挫折->鍛鍊成長->抵抗誘惑->打倒魔王
但一群領了任務又有拖延症的冒險者團隊可不會照著大路走直線的,鬧鬼的屋子比最終城堡更讓人想造訪、路邊的馬車遠比好整以暇的敵人軍更加致命、閣樓裡的宅男小法師比什麼待拯救的女主更重要,各種旁枝末節的小事都遠比挑戰王座上的魔王更加迷人。
這就是在跑 DND 的時候發生的曲折離奇小事,稍微改編記錄一下。
模組名稱:《施特拉德的詛咒》
有興趣的朋友歡迎去跑看看,相信會是完全不一樣的故事。
Total Reading Time: 10 minutes
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