T'Challa was still looking at the blaze burner when Jeremy said, "You know, there's a story behind that little guy that I think you'd appreciate."
Shuri looked up from her tablet. She had learned that when Jeremy said that, it was worth putting the tablet down.
"The person who created the Create mod," Jeremy said, "is a big fan of a movie called Howl's Moving Castle. It's a Studio Ghibli film — Japanese animation. Beautiful movie." He paused. "In that movie there's a fire demon named Calcifer. He's bound to the hearth of a moving castle, and the arrangement is — he keeps the castle running, keeps everything warm and powered, and in exchange he gets to stay alive and gets fed."
T'Challa's expression shifted very slightly in the direction of the blaze burner.
"He loves eggs," Jeremy continued. "Calcifer. Whenever the main character Sophie cooks breakfast, Calcifer is right there wanting the eggs. It's one of the most memorable things about him. This ancient powerful fire demon and he just — really wants his eggs."
Shuri had a look on her face that meant she was already making connections faster than Jeremy was saying them.
"The mod creator put that in," she said.
"As an Easter egg," Jeremy said, and smiled at his own phrasing. "Literally an Easter egg. You can feed a blaze inside a blaze burner actual eggs. It works as fuel. It shouldn't work, it's not a blaze cake, it's just an egg — but the developer put it in as a quiet tribute to Calcifer because the parallel was just too perfect to ignore."
They all looked at the blaze burner.
The blaze flickered.
"So this creature," T'Challa said slowly, "is in some ways modeled after a fire demon from a story. Who lives inside a hearth. And does domestic work. In exchange for being fed and kept warm."
"And will accept eggs," Jeremy confirmed. "If you run out of blaze cakes, just feed it eggs. It'll keep going. It won't be thrilled about it the way Calcifer wouldn't be thrilled about it, but it'll keep the heat up."
Shuri crouched back down in front of the burner grating.
"So you're a Calcifer," she said quietly to the blaze inside.
The blaze flickered in a way that was probably coincidental.
"I'm going to make sure we never run out of blaze cakes," Shuri said, standing back up with a tone that suggested this was now a matter of personal principle. "But I am also stocking eggs. Just in case."
"That's the correct approach," Jeremy agreed.
T'Challa stood looking at the burner for a long moment with the expression he used when something small had turned out to contain more depth than expected.
"A developer made a game about machinery and factories," he said, "and hid inside it a tribute to a Ghibli fire demon who loves eggs."
"In an industrial heating unit," Shuri added.
"That is—" T'Challa paused, choosing his word carefully. "That is a very human thing to do."
"The best mod developers are very human," Jeremy said. "They can't help themselves. You build something big and technical and then you put something small and personal inside it because otherwise what's the point."
T'Challa looked at the Shake and Wake schematics still floating on Shuri's display across the hangar. Then at the factory floor humming around them. Then at the blaze burner keeping steady heat under a basin full of andocite alloy in a Wakandan hangar.
"Like naming a delivery frog Jeremiah," he said.
Jeremy grinned. The pharaoh grin.
"Exactly like that," he said.
Pop. Pop. Pop.
Andy's tongue extended with another package addressed to Cincinnati.30Please respect copyright.PENANAFXxbMINgNt
30Please respect copyright.PENANALTMD8pkKj2
30Please respect copyright.PENANAp6hCkUynqM
Back in the Bell Home basement, with Jeremiah sitting contentedly beside a vault steadily filling with andocite alloy ingots from Wakanda, Jeremy stood in front of the Shake and Wake's skeletal frame and thought.
The ship was big. Sixty percent larger than the base Conqueror-class design, which was already not a small vessel. The hull plating was the question. He had the materials. He had the composite formula that he and Shuri had worked out together. He just needed to decide how to apply it.
He considered metal sheets first. The Create mod approach — run the ingots through a press, produce flat composite plates, bolt them to the frame in sections. Clean. Logical. The way you'd panel any ship.
He thought about it for a good few minutes.
Then he thought about it some more.
Then he set that idea aside.
Because it wasn't right. Flat plates were static. Flat plates absorbed or deflected. That wasn't what the Shake and Wake was supposed to do. Flat plates didn't think about where the energy went.
And then it hit him.
He sat down on a crate next to Jeremiah's vault and just let the idea arrive fully before he said it out loud.
The vibration orbs.
Not a plated hull. Not sheets. The active system and the passive system were two different things and they needed to be built as two different things.
First — the orbs. Cast from pure vibranium. Shaped like the nodes on Seismitoad's back and head — spherical, dense, sitting proud of the hull surface at every key stress point and impact zone. These were the active system. These were the things that would absorb a direct hit, charge up, and pulse back. These were Wabisuke. Every time something struck the ship, the orbs remembered it and added it to what they owed back.
But then — and this was the part that had just arrived — you don't plate the rest of the hull with flat composite sheets.
You coat it.
Molten andocite alloy and vibranium, combined in the basin, kept fluid, and applied directly to the hull frame in a continuous layer. Not plates. Not seams. No joints, no gaps, no edges for a boarding clamp to find purchase on. A seamless composite skin covering every surface between the orbs, bonded at the molecular level to the frame beneath.
The orbs handled the active response.
The skin handled everything else — redirecting smaller impacts, disrupting energy weapon frequencies, giving the whole hull that Seismitoad quality of being unpleasant to touch at a fundamental level.
Together they were the complete system.
Jeremy stood up and looked at the skeletal frame of the Shake and Wake.
"Okay," he said to no one in particular. "Okay. That's how we do it."
Jeremiah's tongue extended and retrieved an incoming package from the chain conveyor.
Thunk.
Jeremy took it as agreement.
He called Shuri.
She picked up immediately, which meant she had been working, which meant it was a good time.
"The hull plating," he said. "I figured it out."
"I've been thinking about it too," she said. "Tell me yours first."
"Pure vibranium orbs at all the node points. Cast to match Seismitoad's ball geometry. Those are the active system — the Wabisuke layer. Then instead of plates for the rest of the hull—"
"You coat it," Shuri said.
Jeremy stopped.
"Molten composite," she continued. "Applied as a continuous skin. No seams."
Silence for a moment.
"That's what I was going to say," Jeremy said.
"I know," Shuri said. "It's the only solution that makes the whole system coherent. The orbs are the fists. The skin is the nervous system connecting them." He could hear her already moving toward something. "I can design a vibranium casting mold for the orbs based on the Seismitoad node geometry you showed me. Standardized sizes for different hull zones — larger nodes at the primary impact points, smaller ones along the flanks."
"And the coating application?"
"We heat the composite to molten in the basin," she said, "and we spray it. I have a thermal application system here that was designed for vibranium plating work. With some modification it can handle a molten composite mixture at the viscosity we need. One continuous pass over each hull section. It bonds as it cools."
Jeremy looked at the Shake and Wake frame in front of him.
"No seams," he said.
"No seams," Shuri confirmed. "Nothing for a boarding clamp to grip. Nothing for a laser to find the edge of. Just—"
"Skin," Jeremy said.
"Skin," Shuri agreed.
Pop. Pop. Pop. Andy's report came through the portal right on schedule.
"Send me the orb mold specs when you have them," Jeremy said.
"Give me two hours," Shuri said, and hung up.
Jeremy stood in the basement looking at the skeleton of his ship, thinking about a blue amphibian Pokémon and a Bleach character's sword and a fire demon who liked eggs, and felt the particular satisfaction of a design that had finally become completely itself.
The Shake and Wake knew what it was now.30Please respect copyright.PENANAboSTTSmIzz
30Please respect copyright.PENANAmrEMS0Dap3
30Please respect copyright.PENANAe6HzKw8tWr
Shuri called back in forty five minutes, not two hours, which meant she'd had the same realization he was about to share.
"The basin application won't work," she said before Jeremy could speak.
"I know," Jeremy said.
"Spraying introduces inconsistency. Layer thickness varies. Surface tension creates weak points at curves and angles and—"
"Shuri."
"What."
"I already figured it out."
Pause.
"Tell me," she said.
"We don't spray it," Jeremy said. "We print it."
Silence.
"A 3D printer," he continued. "But purpose built for this composite. It lays the hull skin down layer by layer. Continuous passes over the entire frame. Each layer bonds to the one beneath it before the next one goes down. By the time you're done you don't have a coating — you have a grown skin. Every micron intentional. Every curve followed exactly. No variance. No weak points."
He could hear Shuri not saying anything in the specific way she didn't say anything when she was already three steps ahead and building the machine in her head.
"Layer thickness control," she said finally.
"Adjustable per zone," Jeremy said. "Thicker layers around the orb mounting points where the stress concentrates. Thinner layers along the flanks where we need flex. The printer knows the hull geometry — it adjusts automatically."
"Vibranium composite filament," Shuri said, and he could hear her moving now, actually physically moving toward her workspace. "We don't keep it molten in a basin. We keep it in a controlled feed system — temperature regulated, viscosity consistent — and the print head deposits it in precise quantities at precise coordinates."
"Following the hull geometry like a map," Jeremy said.
"Layer by layer," Shuri said. "And because each layer is deposited cool enough to begin bonding but warm enough to fuse with the next layer—"
"The whole skin becomes one continuous piece," Jeremy finished. "Molecularly. Not bonded. Not adhered. Just — one thing."
"Like it grew there," Shuri said quietly.
"Like it grew there," Jeremy agreed.
Another silence. The good kind.
"The printer arm needs to be large enough to reach every point of a sixty percent scaled Conqueror-class hull," Shuri said, back to practical. "That's not a small build volume."
"No," Jeremy said. "We're going to need a big rig."
"I'll design the gantry system," Shuri said. "You figure out the filament feed. We need the composite at a consistent state from the moment it leaves the vault to the moment the print head deposits it."
"Heated feed lines the whole way," Jeremy said. "Insulated. Temperature monitored at every segment. If any section drops below threshold the system pauses and flags it before it deposits a bad layer."
"Quality control built into the print protocol," Shuri said approvingly. "No bad layers make it onto the hull."
"Not one," Jeremy confirmed.
He looked at the Shake and Wake frame again. The skeleton of something that was about to get its skin.
Not sprayed. Not bolted. Not welded.
Printed.
Layer by layer by layer, the composite building up over the vibranium orbs and between them and across every curve and angle of the hull until the whole thing was one continuous piece that had never had a seam because it had never been assembled — it had simply grown.
Seismitoad didn't bolt its nodes onto a frame.
It just grew that way.
"How soon can you have the gantry design ready?" Jeremy asked.
"Faster than two hours this time," Shuri said.
"I'll have the feed system spec'd by then."
She hung up.
Jeremiah's tongue extended.
Thunk.
Another delivery from Wakanda, right on schedule.30Please respect copyright.PENANAQmIg8Wn0wn
30Please respect copyright.PENANAVNco8ez0KS
30Please respect copyright.PENANADVtbvUfg9M
The rig went up over three days.
Shuri's gantry design was exactly what the job needed — a full frame system that could reach every point of the Shake and Wake's hull, the print arm moving on three axes with the patience and precision of something that had no opinion about how long the job took and would simply keep going until it was done.
Jeremy mounted the vibranium orbs first.
Each one cast to Shuri's mold specs, pure vibranium, shaped to the Seismitoad node geometry — spherical, dense, sitting proud of the hull frame at every primary stress point. The large ones at the bow, the docking collar zone, the dorsal spine where the resonance conduits ran. Smaller ones along the flanks and stern. Each one seated and locked into the frame before a single layer of composite went down.
Because the orbs weren't on top of the skin.
They were part of the frame. The skin would grow around them, up to them, bonding at the base of each sphere so the whole system was integrated. One piece. The orbs weren't attachments — they were organs.
Then the printer started.
Layer by layer by layer.
The composite came down the heated feed lines from the storage system, temperature consistent from vault to print head, and the arm moved across the hull in long deliberate passes. Each layer thin. Each layer bonding to the one beneath before the next one came down. The arm never rushed. It followed the hull geometry exactly — thicker passes around the orb mounting points, thinner along the flanks, the curves of the Conqueror-class's predatory silhouette followed with a fidelity that no spray system could have matched.
Jeremy mostly just watched.
There was something meditative about it. The quiet movement of the arm. The slow accumulation of something that hadn't existed before. The hull growing its skin the way living things grew things — not assembled, not installed, just gradually becoming more itself.
It took four days of continuous printing.
When the arm made its final pass and the feed system wound down and the gantry went still, Jeremy walked the full length of the Shake and Wake and ran his hand along the hull.
No seams.
No joins.
No edges.
Just one continuous surface, cool and dense under his fingers, the vibranium orbs rising from it like they had always been there because as far as the hull was concerned they had.
He took a photo and sent it to Shuri.
Her response came back in about ninety seconds.
That color.
He looked at the ship.
She was right. The composite had cured to a color that neither of them had entirely predicted from the raw materials — a deep gray-black with the particular quality of netherite. Not flat. Not matte. Something that absorbed light without being purely dark, the way certain volcanic rocks looked in strong sunlight. Dense. Old. Like something that had been under pressure for a very long time and was comfortable with that.
The Shake and Wake looked like a threat that wasn't announcing itself.
Which was exactly right.
But Jeremy wasn't done.
He picked up the paint sprayer.
The yellow-orange went on in long even passes — not covering the netherite gray-black, not replacing it, but landing on top of it in the way accent paint was supposed to. The color of a blaze. The color of molten andocite fresh from the basin. The color of something hot at its core that the dark exterior was only barely containing.
He did the dorsal spine first. Then the orb nodes — each one ringed in yellow-orange so they sat against the dark hull like eyes that were open and watching. Then accent lines along the forward flanks, following the Conqueror-class's natural geometry, the predatory curves of the design suddenly lit up like a warning.
He stepped back.
The Shake and Wake was netherite dark with volcanic fire running along its bones.
He took another photo and sent it to Shuri.
This time her response took four seconds.
Jeremy.
Then:
That is not a ship that asks permission.
Then:
T'Challa wants to see it when you bring it to the Star Wars galaxy. He says, and I am quoting directly, "I would like to see the faces of whoever tries to board that."
Jeremy looked at the Shake and Wake for a long moment. The dark hull. The orange nodes are glowing along the spine. The Starfleet deflector shield mounted below the cockpit like a chin tucked before a fight.
He sent one message back.
Tell him he's welcome aboard.30Please respect copyright.PENANAEAClScn1Ik
30Please respect copyright.PENANA30Xgg2t0ta
30Please respect copyright.PENANA2KP32f3atk
Shuri called him back twenty minutes after the photos.
"Walk me through the drive system," she said. "Because what I'm seeing in the hull scans doesn't match a standard configuration."
"That's because it isn't one," Jeremy said. He was already back inside the ship, moving through the engineering section. "Okay. Primary drive first. Class zero point five hyperdrive module."
Silence for a beat.
"That's Millennium Falcon territory," Shuri said.
"Modified Millennium Falcon territory," Jeremy confirmed. "Point five is fast. Very fast. In the Star Wars galaxy that puts us ahead of most military pursuit vessels and well ahead of anything a pirate outfit is going to be running."
"And the secondary systems?"
"That's where it gets interesting." Jeremy moved deeper into the engineering bay. "I added warp cells. Hidden. Not obvious from external scan — they're recessed behind the composite hull layer in shielded bays along the lower hull. Standard Star Trek warp technology as a backup drive system. Completely separate power source, completely separate activation system. If something takes out the hyperdrive we switch to warp and we are gone."
"Two drive systems from two different universes," Shuri said. "Running independently."
"Independent power, independent activation, independent everything," Jeremy confirmed. "They don't know about each other at the system level. If someone hits us with drive disruption tech calibrated for Star Wars hyperdrive—"
"It won't touch the warp cells because they're looking for the wrong signature," Shuri finished.
"And vice versa," Jeremy said. "Now here's the part I'm really proud of."
He stopped in front of the warp core housing.
"The warp drive has backups," he said. "But not just spare cores sitting in a locker. The system is automated. Current warp core is in the primary slot — slot one. Behind it in slot two is a backup. Behind that in slot three is another backup. And then—" he paused, "—slot four is a factory."
Shuri said nothing. Which meant she was listening very carefully.
"If the current warp core in slot one gets hit — disruption tech, interdiction field, battle damage, whatever — the system ejects it automatically. The backup in slot two slides forward into the primary slot and comes online. The backup from slot three moves into slot two. And the factory in slot four—"
"Starts building a new core," Shuri said quietly.
"Immediately. As soon as the cascade starts. By the time slot two is running and slot three has moved up, slot four is already manufacturing a replacement to fill the gap. The system is always full. You can never drain it to zero because the moment you start draining it the factory starts replacing what you lost."
The silence on the line had a quality to it.
"Jeremy," Shuri said.
"Yeah."
"Someone would have to sustain continuous drive disruption indefinitely to strand this ship."
"And even then," Jeremy said, "we still have the point five hyperdrive and its own redundancy systems. And even if somehow both drives were completely neutralized—" he walked back toward the front of the engineering bay, "—the warp cells I mentioned? Hidden behind the composite hull layer? Those aren't connected to either primary system. They're a third option that doesn't show up on any scan as a drive system at all."
"What do they show up as?" Shuri asked.
"Hull structural components," Jeremy said.
Another silence.
"You hid a tertiary drive system inside the hull plating," she said.
"Disguised as structural supports," Jeremy confirmed. "They read as part of the andocite alloy framework. Anyone scanning for drives finds the hyperdrive and maybe the warp core if they're thorough. Nobody finds those."
Shuri exhaled slowly.
"So the complete picture is," she said, working through it methodically, "primary drive is a class zero point five hyperdrive. Secondary drive is a warp system with an automated three slot rotation and an onboard manufacturing facility that continuously replaces ejected cores. Tertiary drive is hidden warp cells disguised as hull structure that don't read as a drive system on any scan."
"That's the picture," Jeremy said.
"Should any interdiction tech be used against you—"
"We have three separate answers to that question," Jeremy said. "From three different technological traditions. Good luck hitting all three simultaneously."
T'Challa's voice came through in the background on Shuri's end.
"Is he still adding things to this ship?"
"Yes," Shuri said.
"Good," T'Challa said.
Jeremy smiled in the engineering bay of the Shake and Wake, surrounded by three drive systems that didn't know about each other and a hull that had no seams, in a ship that was painted like a warning and built like a philosophy.
"What else do you have?" Shuri asked.
"I'm glad you asked," Jeremy said.
30Please respect copyright.PENANA5XJJ9E4b6o
30Please respect copyright.PENANA4TGNoDED6Q
"Okay I need to correct something," Jeremy said.
"What did you change?" Shuri asked.
"The tertiary drive. It's not hidden warp cells."
"What is it?"
Jeremy paused for exactly the right amount of time.
"An Infinite Improbability Drive."
The line was very quiet.
"Jeremy."
"From Hitchhiker's Guide to the Galaxy," he continued. "Douglas Adams. The drive works by passing through every point in the universe simultaneously by becoming infinitely improbable. You don't travel from point A to point B. You simply become so improbable that arriving somewhere else is the most likely outcome."
More silence.
"That," Shuri said carefully, "should not work as navigation."
"It doesn't," Jeremy agreed cheerfully. "By default it takes you somewhere completely random based on whatever the universe considers maximally improbable at that exact moment. In the book the Heart of Gold shows up in deep space to rescue two people floating in vacuum because the probability of that happening was two to the power of two hundred and seventy six thousand seven hundred and nine to one against."
"So it's useless for practical navigation," Shuri said.
"It WAS," Jeremy said. "I added navigation markers."
Silence again. A different kind this time.
"You constrained an Infinite Improbability Drive," Shuri said slowly, "with navigation markers set specifically to the Star Wars universe."
"So instead of arriving somewhere completely random," Jeremy said, "the drive calculates the most improbable version of arriving at the designated coordinates within the Star Wars galaxy and then makes that happen."
"Which means it still works," Shuri said.
"It always works," Jeremy said. "That's the point. You can't counter it. You can't interdict it. You can't disrupt it. Interdiction technology works by preventing hyperspace entry or warp field formation. It has absolutely no framework for dealing with something that operates on pure improbability. There's no field to block. There's no energy signature to target. There's no drive to disable."
He could hear Shuri thinking.
"From the perspective of anyone trying to stop you leaving," she said, "the ship would just—"
"Be there one moment and not there the next," Jeremy said. "And the universe would simply have decided that was the most probable improbable thing that could have happened."
"And the navigation markers mean you actually arrive where you intended."
"More or less," Jeremy said.
"More or less?"
"It's still an Improbability Drive," Jeremy said. "You arrive in the right place. You might arrive slightly sideways. Or briefly as something else. But you arrive."
"Slightly sideways," Shuri repeated.
"It normalizes quickly," Jeremy said.
T'Challa's voice came from the background again.
"Shuri what is he saying now."
"He has installed a drive that works by being impossible to stop because it operates outside the framework of what stopping things means," Shuri said.
A long pause from T'Challa.
"And this is the backup drive," he said.
"Tertiary," Jeremy confirmed through the phone.
Another pause.
"This man," T'Challa said quietly, with what sounded like profound respect, "came here for materials."
Shuri started laughing.
Jeremy looked at the Infinite Improbability Drive housing — which to any scanner would appear to be a secondary power coupling and a rather confused section of hull plating — and felt completely satisfied with every decision he had made.
"The AI crew is going to have opinions about it," he admitted.
"What kind of opinions?"
"Grok will think it's inefficient," Jeremy said. "Claude will have ethical questions about operating outside normal physical law. GPT will try to optimize it. And Gemini will just keep scanning it and getting increasingly interesting readings."
"And what will you tell them?"
Jeremy looked around the engineering bay of the Shake and Wake. The hyperdrive. The automated warp core rotation system with its onboard factory. And the Infinite Improbability Drive sitting quietly in its housing, not doing anything, not drawing any power, simply existing in a state of being ready to make the universe briefly reconsider its own rules.
"I'll tell them," he said, "that Douglas Adams knew something the rest of the universe hasn't figured out yet."30Please respect copyright.PENANAJHfgvZ0yqO
30Please respect copyright.PENANARyg3jvh538


